Showing posts with label magic. Show all posts
Showing posts with label magic. Show all posts

Saturday, November 27, 2010

GP Nashville

What's better than mediocrity at the local level? Mediocrity at the higher level, of course. So I busted my ass at school and skipped work for a week to go down to Nashville for the Grand Prix. We arrived on Friday night to the sprawling location that is the Gaylord Hotel and Convention Center. Rob and I drove around three times trying to find a parking spot before we gave up and parked maybe half a mile away at a McDonald's and walked. In the process of getting to the site, we see like 20 pros and Rob doesn't recognize a single one, because he is concerned with being good at the game rather than reading about people who are good. We get sidetracked in the labyrinth inside the convention center, which was insane. They had the Christmas decorations up, which made any Christmas decorations I've ever seen look like shit. There was an entire area that was an interior island, and a nightclub within the convention center, along with a ton of restaurants and a hotel layout that I would never have been able to decipher. We find the tournament room and look around. I didn't do anything, but most everyone else did. Rob got in a draft, while some other people we met up with, Rick, Sam, and Jim, all played Standard in the Super FNM. Rob loses in round 1 of the draft and after that we head back to the hotel to get some sleep.

I wake up early because I was worried we would all oversleep and miss the main event or something. This does allow me to destroy the substantial free breakfast afforded at Holiday Inn Express. We all group up and drive back to the convention center, thankfully finding where the free parking is and not having to walk as far. After about an hour, the seatings go up for deck registration and we're off. I don't remember anything about the pool I opened, as I was nervous about misregistering or running out of time that I just burned through it. It comes time to swap and the person across from me, a kid no older than 10, is not even close to being finished, so a judge has to come over and finish the sheet. I get the deck about 3 minutes into the 5 minute verification process and get to sort through a non-alphabetized mess. The sheet looked like a crappy term paper when the judge had got done modifying it to fill in all the mistakes. He even had to create a new column there had been so many errors. By this time everyone has passed again, and deckbuilding is starting. The judges rule that we just keep each others pools and I get to start construction late, but not enough to where it really affected anything.

Here is what I opened:

Artifacts

1x Clone Shell
1x Strider Harness,
1x Memnite
1x Infiltration Lens
1x Golem's Heart
2x Echo Circlet
2x Copper Myr
1x Flight Spellbomb
1x Sylvok Lifestaff
2x Accorder's Shield
2x Bladed Pinions
2x Soliton
1x Heavy Arbalest
1x Livewire Lash
2x Origin Spellbomb
1x Barbed Battlegear
1x Snapsail Glider
1x Perilous Myr
1x Glint Hawk Idol
1x Palladium Myr
2x Contagion Clasp
1x Silver Myr
1x Tumble Magnet
1x Myr Propagator
2x Vulshok Replica

Blue

1x Halt Order
1x Plated Seastrider
1x Scrapdiver Serpent
1x Screeching Silcaw
2x Turn Aside
1x Vedalken Certarch
2x Bonds of Quicksilver

Red

1x Bloodshot Trainee
1x Shatter
1x Blade-Tribe Berserkers
1x Vulshok Heartstoker
1x Scoria Elemental
1x Oxidda Daredevil
2x Flameborn Hellion
2x Assault Strobe
1x Koth of the Hammer

Black

1x Psychic Miasma
1x Plague Stinger
1x Painful Quandary
1x Memoricide
1x Contagious Nim
2x Blackcleave Goblin
2x Grasp of Darkness
1x Carnifex Demon
1x Necrogen Scudder
1x Flesh Allergy

Green

1x Bellowing Tanglewurm
1x Slice in Twain
1x Cystbearer
1x Carapace Forger
1x Alpha Tyrranax
1x Untamed Might

White

1x Salvage Scout
1x Seize the Initiative
2x Soul Parry
2x Whitesun's Passage
1x Ghalma's Warden
2x Revoke Existence
2x Myrsmith
1x Dispense Justice
1x Glimmerpoint Stag

My deck:

1x Origin Spellbomb
1x Barbed Battlegear
1x Snapsail Glider
1x Perilous Myr
1x Copper Myr
1x Glint Hawk Idol
1x Palladium Myr
2x Contagion Clasp
1x Silver Myr
1x Tumble Magnet
1x Myr Propagator
2x Vulshok Replica
1x Bloodshot Trainee
1x Shatter
1x Koth of the Hammer
2x Revoke Existence
2x Grasp in Darkness
1x Carnifex Demon
1x Necrogen Scudder
1x Flesh Allergy
2x Plains
6x Mountain
8x Swamp

I think my pool was decent, I just misbuilt it badly. I had never constructed a Scars sealed deck, even just for practice. Opening Koth was also a problem, because I don't know if I should have even played red, as besides him I basically had a Shatter and some mediocre guys. I will say I won every game I played Koth, but I'm probably still just delusional. My mana base was an issue several times, though I don't think I outright lost any games to color problems, but I should have stuck to two. I did not have enough creatures, and the ones I did have were by and large less than stellar. Barbed Battlegear had no place in the deck, since it kills approximately half my creatures. I was thinking about the Bloodshot Trainee when I should not have been, whereas the Livewire Lash or Sylvok Lifestaff would have been much better overall. Glint Hawk Idol was a mistake too because I did not have the artifacts to reliably activate him, much less the white mana. Rob and I discussed the build later and came to the conclusion that straight black/white would have been the better build. Looking back I made a lot of mistakes, but I'm glad that I have been able to analyze them somewhat and simultaneously get a little practice in, which can only help me later.

Here is how the rounds went:

Round 1: Andrew Hoffman - U/R

Game 1: Neither of us get off to a fast start and I draw the majority of my removal so he can't punish me too bad before I draw Koth and drop him with enough protection to where I can get his ultimate. After I kill everything he plays for a few turns he concedes.

Game 2: The board stalls out here until he drops Argent Sphinx and I have to hope I draw Carnifex Demon but I don't and the Sphinx goes all the way.

Game 3: This one went down to the wire and I was doing everything I could to avoid a draw. Time is called during my turn when I have Carnifex Demon out, so I dump one counter and clear the board a little with him at 15. I attack that turn, then on Turn 2 during extra time after removing the final counter, putting him down to 4. He can only muster some non-fliers and I kill him on Turn 4 of extra time. Sometimes bombs, not love, are all you need. (In the case of love it's "is", I know.)

1-0

Round 2: Kyle Bousley - B/G

I wish I could scan the life totals from this, it would illustrate what happened just as clearly. As my opponent sits down, he talks out loud about how he had gotten a game loss in round 1 for showing up late and that wasn't going to happen again. I sorely wish it had.

Game 1: He comes out firing with the super aggressive poison draw and I'm throwing all my removal and a Tumble Magnet at him trying to slow the beats, but my low creature count dooms me as he has what seems like an endless stream of Corpse Curs.

Game 2: See Game 1. Just when I think I've stabilized and can actually start to develop a board position, he rips Untamed Might and finishes me.

Yay poison in sealed! As it turns out, my opponent had something like 9 poison creatures in his whole deck and proceeded to draw almost all of them both games.

1-1

Round 3: Andrew Watts - I can't remember his colors game 1, but he sided into B/G infect for 2 and 3

Andrew was a nice younger guy from Illinois who would have looked like Smalls in 1993 but looked like McLovin' in 2010.

Round 1: His deck seems pretty weak, but I also get Barbed Battlegear on Bloodshot Trainee and he has no way to stop it.

Round 2: He sides into poison and gets "the start" and the game is over in about 5 minutes while I have nightmares from Round 2.

Round 3: I get to 5 poison before I stop the assault and drop Carnifex Demon and bring him to 12. He reestablishes with more creatures, but I draw Koth and he has to start diverting his attacks so Koth doesn't go ultimate. I have enough protection where I can keep him alive and keep sending 4/4's, and the Demon eventually takes care of him.

2-1

Round 4: Mat Mansoor - G/? (I think red)

Game 1: He ramps into massive green dinosaurs and I succumb quickly, not even dealing him a point of damage.

Game 2: He does the same thing but I draw most of my removal and am holding on at 6, while he is basically topdecking the rest of the game and I slowly whittle him down.

Game 3: He gets the hat trick for huge beats but I manage to stop that at 7 life and get Carnifex Demon into play, destroying most of his board and bringing him to 5. He doesn't seem to have the answer and I rip Koth and he gets pretty disgusted before conceding, revealing the Contagion Engine in his hand that Carnifex Demon shuts down.

3-1

Round 5: Jean Baez - U/W

Well all good things must come to an end, and boy did they ever this round. Unlike the poison loss, I straight got outplayed and made my fair share of mistakes against a dedicated control deck. I also thought my opponent was French, which was wrong. His name was Jean, that's a French name, right? Somebody?

Game 1: He gets metalcraft on turn 3 with a Certarch out and starts tapping down my stuff and then adds Tumble Magnet for kicks. He has an army of 4 toughness guys and Sky-Eel Schools sitting there stopping anything I do. Eventually I draw Carnifex Demon and remove some of his guys. I send the Demon, still with 2 counters, and Necrogen Scudder into the red zone, not thinking, and he drops Dispense Justice, making me look even worse than I usually am. I'm forced to lose the counters before I really wanted to, while he drops a Trigon of Rage to pump his fliers to victory.

Game 2: He doesn't have the defensive start from Game 1, but he does have Contagion Engine, and that's all she wrote.

After the match my opponent asks me if I need any Magic cards in Spanish. Since I speak some Spanish I drop a little and he laughs and tells me he's from Puerto Rico (sort of like France, except not) and he has a card shop there before giving me his business card and telling me he would have most of his stock on him the next day. I meant to try and find him to buy something cheap just to have as a souvenir, but I never saw him on Sunday.

3-2

Round 6: Flint Woods - R/W

Round 1: I draw next to no creatures (there's none in my deck, you see) and am forced to chump and use Tumble Magnet defensively before Kuldotha Phoenix decapitates me.

Round 2: Seeing as how I'm one round away from elimination, I decide to side out the red and bring the white in for the first time. I get a Myrsmith down and start making lots of 1/1 tokens, followed by getting Propagator online, and soon I have two rows of an army and my opponent concedes before things get worse.

Round 3: Kuldotha Phoenix shows up right on schedule on Turn 5. I kill it and do everything to keep him off metalcraft, until he regains it with Wurmcoil Engine. Futile attempts at survival while I hope to draw Revoke Existence yield nothing, and the drop box is checked.

Final: 3-3

A record of 7-2 was required to make Day 2, so I was eliminated from contention. Besides Rob I was the only one of our group to make it that far, so I went to get some food. I got to wait 30 minutes at a "Quick Eats" hamburger place in the hotel, but I had a voucher for a discount and it was pretty damn good. Rob hung in until Round 8, when he picked up his third loss. I checked out feature matches and watched Sam go 3-1 in the Super Standard event, losing to a turd of a man in the finals. We headed back to the hotel soon after and I passed out, sadly missing the hotel breakfast the next morning. I did a draft the next day, but this post is long, so I will get to it later.

Wednesday, October 6, 2010

It's Never Too Late to Give Up

Now that Scars of Mirrodin is dropped, any of these Limited articles will shift to it from M11. Just from the first draft I can tell that Scars is a more difficult set to draft, being that it's not a core set, added to the the artifact proportionality and the infect strategy. From that you can guess that my results were not up to my previous soaring heights, but oh well. I apologize because I do not know the set well enough to remember all the card names yet, so I will have to allude at some points. I drafted R/W and my deck was decent. I had Embersmith, two Shatter, the 3/3 dude that destroyers an artifact when he hits the battlefield, an Arrest, an Arc Trail, a Galvanic Blast, the 3/3 dude that exiles a permanent, and some other stuff. I really should hang on to my decks...

Just about every pick was tough, as I went in fairly blind and I'm fairly certain so did most of the others at the table, as the cards I was seeing were all over the place. I first picked the 3/1 pro-artifact Infect green guy, which might be terrible but nothing else really stood out. After that I got passed a little white and a lot of red. I saw a Ratchet Bomb pack one, pick two but took the 3/3 exile dude over it, which Rob told me was wrong and he is the Limited deity of Kentucky, so I'll go with him. I should've taken it just so I could sell it for five dollars. Other than that I don't remember many of the picks. This report sucks. On to the matchups.

Match 1 : Mon0-Blue

My opponent had a fairly artifact heavy blue deck, the highlight of which was two Volition Reins. The first game he takes one of my dudes, but I'm able to sacrifice the 3/1 artifact guy that hits players for 3, recur it with the 3/3 white flier that returns artifacts, sac it again and then Galvanic Blast him out. Second game I just die. This report sucks. Third game he stalls on land and I get a fast start with Myrsmith, so by the time he drops the Reins I've got too much pressure. Off to a good start.

Match 2: W/U

I've played against this guy before and he's always wearing good heavy metal t-shirts, so he's A-OK in my book. Sadly, the first game was a nightmare, as my draw was pretty bad and he was able to recur Contagion Engine multiple times. He was shaky on the rulers regarding how the Clasp could put poison counters on a player so he was not activating it, which I was hoping would give me an advantage (I mean, obviously it's an advantage...yeah, pretty pointless clarification of something that was unnecessary in the first place). Since I'm not on a clock, I manage to stay in the game just enough with Heavy Arbalest that he drops Sunblast Angel to just try and kill me. I misplay (thanks again Rob), as I have the resources to kill the Angel on my turn but don't see it and he kills me. When the first game is over we only have fifteen minutes left in the round...yikes. I do not know if I should have conceded earlier or not, but it at least would have bought more time in the match. Instead, I get an aggressive start Game 2 and win in about ten minutes. Still, that doesn't leave enough time for the third game and we draw. This is the first time I've ever gone to time in sanctioned play, so hopefully I will think about this in the future. Or just play faster. Or just play better. Or both.

Game 3 - G/B (not infect)

Well this was pretty disheartening. Game 1 he plays the black 3/3 flier for 2B where he loses three life. I bounce it my temporary exile guy, hoping to race him, but he has the -4/-4 removal spell for it and things aren't looking good and I lose quickly. Game 2 starts off much better, as he mulligans down to five. I keep a decent hand, but my opponent curves out from drops two through five, the last of which is the 2/5 Giant-er Spider guy, which shuts down my whole team. His fliers finish me off in short order. That series took about ten minutes. This format can be fast.

I don't have enough points to get into the Top 4 cut, so I leave to get some work in in lieu of doing a second (and cheaper, damnit), draft. Scars looks like an interesting set to draft, and I am wanting to try out the infect deck, so hopefully I will be able to draft again soon and please my legion of followers (MY READERSHIP HAS DOUBLED TO 2).

Monday, September 20, 2010

M11 Draft #2

I had to wait a week but draft #2 has come and gone. Read on to see if I return to the previous glories of the first draft or if I replay 2003.

Sadly there were no tales from before the draft, as we had the cards this time and were able to start much earlier. We have nine people again, so someone gets a bye. Some new faces, notably a guy whose name I forget but is called Johnny Redbeard by my friend Chris, who has a hatred so thick for him you can drizzle it over pancakes (I stole that line from Patton Oswalt). Mainly because JB comes down to the store, plants his ass in the floor and reads comics without paying for them and then will drop a fart every now and then. Just in case you were on the fence about this guy being a winner, here was his plan of action. He had to work at 8 pm. The draft started at 6 pm. Trouble in paradise? Yep, he willingly dropped $20 so he could get roughly $12 worth of cards and only be able to play one round, with no way to win any product and make his entry back. The only way that works is if you just rare draft, but M11 is a fairly weak set for that and it's a moot point because he didn't anyway.

My recollections are a little lax this week, sorry. I also have already donated my draft deck to the Smith cause so I don't have my decklist. The draft starts and I first pick Doom Blade. At the end of Pack 1 I'm clearly in blue black, with an Assassinate, Cloud Elemental, Air Servant, and a Scroll Thief. Pack 2 I pick up a Howling Banshee, Clone, Mana Leak and a Forsee, and notably a late (8th or 9th) Pyroclasm. Pack 3 I get some more decent stuff like an Ice Cage, Azure Drake, Augury Owl, Corrupt, and some filler. The highlight is a fourth pick Fireball...yeah, that shouldn't be in there. To compliment that, I find a Prodigal Pyromancer that tables and it looks like I have a red splash. I also had a Warlord's Axe and a Whispersilk Cloak. In retrospect I don't think I should have played the Cloak, as my deck was almost exclusively evasion creatures and creature-light already. The only thing it worked well with was Scroll Thief. Nether Horror or even Maritime Guard seems like the better choice. The Axe is a large mana investment, but since I only had one 5-drop and nothing higher, I thought it might be able to send my fliers over the top when I needed the last few points of damage. My mana base was 9 Island, 6 Swamp, and 2 Mountain. Once again I had nothing valuable outside of the draft, as I was on the other side of the table from the girl who opened a pack with double Primeval Titan and got a nice shiny $50-60 piece of cardboard.

Round 1: The Constructed Hype-Man Strikes Back

Again this guy drafted mono-black, but this time he didn't have Grave Titan. He did have two Captivating Vampire, which he had tried to base his entire deck around to horrific results. Game 1 is over pretty quick, his deck just can't compete with my pile of jank. Game 2 is not over pretty quick. I have the life totals, and at one point he was at 27 from Demon's Horn. However, as you know (or if you don't you do now) that card it terrible in Limited. I draw so much removal and he just keeps playing Disentomb. Finally I get a board presence and wipe his whole side of the field with Pyroclasm and estamos terminado. Addendum 1: David (or CHM, which is what I think I'm going to refer to him as in the future), says "pull" whenever he draws. I'm a little torn on this. I like the word pull, but only in the context of referring to a relatively obscure pop culture reference. For example, you and some friends are walking through an intersection, the light changes, the driver in the closest car blares his horn, and someone in the group then says, "Man, who does this guy think we are, Barry Allen?" Then someone else says, "Nice pull." My favorite is the line about the demilitarized zone from Ghostbusters. What's yours? Addendum 2: While the games are going on, Zach, who I didn't play last week but who I thought might be one of the better players, decides to scout everyone's deck. He comes over and just stares at my hand and I hide it face down. This will be sort of awesome in a turd way later. Addendum 3: Ron Trauma got the ultimate from Ajani Goldmane during Round 1 against the bastard 9th cousin of life.dec. He gained some life himself, then cast Overwhelming Stampede and attacked for over 100.

Round #2: Justin

Justin had a B/R deck that was a mixture of a burn deck and the Threaten deck. He had several Act of Treason but no way to get rid of the creatures. He also had a Fire Servant, something I had seen enough of last week. We split the first two games non-remarkably. In the third, he has almost no pressure after I Doom Blade his first guy and get in with Scroll Thief. I'm slowly whittling him down and get him to 5 with me at 15. With him at 8 mana he casts double Act of Treason and then laments the fact that he can't do anything with the one card in his hand, which is Demon of Death's Gate. I saw this card early in the draft and passed it. I think in the past I would have channeled Pete Townsend and planted that thing in my pile quickly, but I'm better now. That card is terrible. His attack with my guys does not kill me and then he asks what's in my hand. I tell him if he's conceding I'll be happy to show him. He says he is and I show him two land. I'm assuming he was worried about a counter for the card he couldn't cast regularly or through the alternate casting cost. Addendum 4: He was running at least two Lava Axe, which I'm assuming was his win condition. So do I side in my two Flashfreeze? Nope, because I'm that good/terrible. Addendum 5: After my game is done, there's only one match left. It's a guy who hasn't played in forever who drafted a mono-white deck that is beyond bad. He went with the stereotypical life gain with no actual kill condition or threats. As such, his games could last a long time, but he would never concede even though he literally had no chance at winning a game. Since we're on a short clock anyway, this is a problem. Now I don't want to be that guy, but too late. Read some Marx, go to Asia, or do something. Whatever it is, take one for the collective and FUCKING PACK IT IN.

Round 3: Zach

My deck decided to vomit this round, though I certainly didn't help. Game 1 I should have mulliganed to 5 but kept, hoping to draw an Island, which didn't show up until it was too late. Game 2 my opener is 6 lands and Warlord's Axe. I go down to 4 before I get a playable hand. This was a genuinely frustrating game besides the mulligans. I figure out this game that Zach's deck is even more creature-light than mine. So while I have nothing, he is attacking with Viscera Seer only for about four turns. This makes me think I have a chance, as I'm able to draw into some removal and Mana Leak, meaning he has no real pressure. Instead of playing threats while I sit with three land forever, he casts Sign in Blood and Jace's Ingenuity, making sure he has a full grip of goodness. As such, I finally start playing dudes and he plays Aether Adept for three consecutive turns. Yay. I mean, his strategy worked, I would just rather get wrecked quickly rather than slowly. Mind Control and Sleep help too, I hear.

So I'm at 2-1 and am able to draw into the Top 4 reset and we effectively skip the final round, which means we can play to see who gets to split the packs, as we still will not have time for the finals. Ron is first, Zach second, I'm third, and Luke is fourth. So I sit right back down against Zach.

Round 4 (or 5): Zach por el segundo vez.

Game 1 is a terrible flashback, as I mulligan more and he draws creatures. From the life totals, I can see I took him to 18 and then slowly went to zero. Things turn around in Game 2. He mentions early when I play a mountain that he did not know I was playing red from any of the previous three games. The whole game was a race but I had Fireball in my hand and I thought he he didn't know I had it because (FLASHBACK) that was the card I had in my hand that I hid from him. Here's the situation: I have Howling Banshee and six mana in play. He has a guy out that I have Ice Cage on, a Liliana's Specter, and a Cloud Elemental. He's at 7 and I'm at 6. He's tapped out so I decide to go for it. I attack with the Howling Banshee, thinking that it screams trick, though really I'm not sure. He did not have lethal on the board, though he might have had a way to get rid of the Ice Cage. He was running Unsummon and Diminish, but both of those would not have let him kill me the next turn. He could have cast Sign in Blood on me, as I can't remember if he had already played it that game. I think in that situation, with the life totals as they were, I would double block, but I could be thinking too cautiously. He lets it through, goes to 4 and I show him the Fireball. From a completely-admitted asshole/shiteater/worthless fuck perspective, the look on his face was priceless.

So like last week it's one game to decide if I get to give Rob more cards (unless I pull one of the seven or so cards I could sell on ebay) or if I go home with my draft deck only. This game was a nice change of pace, as he draws tricks but no guys and eventually he just can't cope with my board. He resolves Liliana Vess and tutors up Sleep to try and slow me down but my hand is an Exxon station while he's sitting on a few cards in hand and one creature that I have Ice Cage on. I play Liliana's Specter and he pitches Redirect, which seems odd, since that would be good for the Fireball I'm holding. The other card in his hand is a Diminish, which he plays when I attack. At this point we're both at 8 and he has nothing in hand and nothing effective on the board. I untap, ready to attack for five and then drop the Fireball but he concedes. Sadly, he cannot stop from saying about how he had messed up and thrown the game away by discarding Redirect and how I should be dead. The only problem with that logic is he's wrong. I could only Fireball for 4, so if he sends it at me, I just kill him next turn. He could hit my Specter but he couldn't kill my Banshee too because of the 3 toughness and having to pay for the split. Not to mention I had Assassinate and Corrupt (though I couldn't cast it on five mana) and another creature in my hand. I tell him this, letting him know there was nothing he really could have done, and he just keeps saying he threw the game away and I should have lost. Irritating, but I got the packs and opened absolutely nothing of value except a foil Mountain.

It's late and I suck. The end.

Wednesday, September 8, 2010

The Regathering of Magical Things

I have started messing with Magic again, and I think if the playgroup in my weekend location can stick together I will keep with it. I certainly am reading sites and following coverage again, so it feels like it's 2003, except I think I am somewhat better at the game. Anyway, I know one person who used to love to read my 0-2 drop tournament reports and I'm hoping he still does. This was the first draft I had done in 4 years and the first I had done where I really had a semblance of what was happening in 6 years. Here we go with M11 Draft.

I show up to the store and I'm the last person for our crew of 9. Time may pass, but the same goobers still play the game. We've got the guy whose wife is calling him every five minutes wondering where his mom is so she can come pick up their damned kids. We've got the guy who has a totally savage, brutal, burngasm comment after every other person's sentence. We've got the guy talking about his awesome constructed decks before the draft. There's the older guy that doesn't fit in but tries to hoot 'n' holler with the youngans. Then we've got the guy who, God bless him, is just so annoying you can't suffice his existence in a world with any sort of higher power or omnipotent force of good. And then there are the people you can handle. All 3 of them. The draft starts and research just goes out the window. I can watch LSV draft all day on MTGO and think I've got a minor handle on things. What the hell was I thinking? First pick I take a Garruk's Packleader over Sleep. After this I don't remember much because I was seeing cards so late that should be mid-range to high picks that I had no idea what to draft. I think I passed a Serra Angel pick 2 for an Air Servant instead. This is instructional, right? Then I see a Blinding Mage pick 4. I stare at it wondering why it's there. Anyway, I take it just because I want to keep options open figuring white is there. Then I see a Forsee like pick 7 or 8 and scoop it up. I think I get an Azure Drake like 11th and at the end of Pack 1 I have a bunch of G/B/U stuff and a Blinding Mage. After this point I remember nothing specific. I got a Mitotic Slime to go with a Gravedigger along with a Cudgel Troll and Sylvan Ranger, which was good because at this point I was looking at three colors. Pack 3 is good news when I get a Cultivate early and then a second Awakener Druid and Acidic Slime. Just to tell you the level of this table (and I by no means am a good drafter, but still) there was an Assault Griffin that went 14th pick...come on guys, really?

I end up with G/U/B with this list:

2x Barony Vampire,
2x Awakener Druid
2x Lllanowar Elves
1x Azure Drake
1x Yavimaya Wurm
1x Gravedigger
1x Mitotic Slime
1x Royal Assassin
1x Acidic Slime
1x Sylvan Ranger
1x Giant Spider
1x Cudgel Troll
1x Air Servant
1x Gargoyle Sentinel
1x Garruk's Packleader
1x Howling Banshee
1x Jace's Ingenuity
1x Forsee
1x Cultivate

1x Mystifying Maze
8x Forest
5x Island
4x Swamp

The mana might not be correct, as in that may not be the numbers I played and it is probably horribly mis-built from the start. It only ended up being an issue in one game. Also, I only had one 2-drop and possibly too many 4 and 5-drops. Hey, I never said I was good.

Round 1: Guy who was super annoying.

We set down and dude comments that our first names are both Josh. Since I can't make it to the courthouse until Monday to change my name, we start Game 1. His deck is just awful. This will be a mini-theme. He was playing a bunch of terrible cards, the highlight being one of the 2-cost artifacts where you gain life if they cast a certain color spell. Anyway, I just crush him Game 1. Game 2, he at least shows something by getting rid of a guy with Doom Blade. He then has two bad creatures and then shows me the combo of the millennium, Mass Polymorph. Except he hits more terrible guys, one of which was a Liliana's Specter (COMBO, I guess). I crush him again. After the game he tells me he's running Mass Polymorph so he can hit Inferno Titan, which he cannot get into play any other way...yep. As an addendum to this match, here's a nugget of wisdom from this guy before we drafted. He said that there were two cards he would pick no matter his colors or anything if he opened or was passed them: Doom Blade (that's sorta reasonable) and Mana Leak (that's sorta not reasonable).

Round 2: Guy who was his own constructed hype-man.

I knew he had cracked a Grave Titan and a Fauna Shaman, so I was wondering how this would go. Turns out he went mono-black (apparently channeling Frank Karsten from Odyssey block) and his deck was muy mal. Still, he had Grave Titan. Game 1 he plays sub-optimal cards and it's over quick. Game 2 is a little different. I come out a little slow but he stalls out and really has nothing threatening and is stuck on five mana. He hits Swamp #6 and Grave Titan comes out. I start hanging back but he immediately attacks with it next turn. Here's another addendum. This guy sort of reminds me of me when I used to play. Loves the game and makes rough plays and then hates the game. Sure enough I have two guys that can double block and I take out GT. He sort of stares at the board and doesn't understand what's happening. I explain that both my guys will die and so will his. He finally figures it out and is not happy. Earlier he made a similar mistake with Stabbing Pain where he wasted the card and I tried to show him how if he had played the card differently, it would benefit him. I gave him the option to back up and he refused, which further reminds me of myself because I used to blatantly screw up, be told what I did wrong, and then just get pissed and never learn. Anyway, enough with the after school special. I come back soon and win.

Game 3: Ron Trauma

Ron was the best player there and a nice dude as the de facto runner of things. I thought his deck was a little janky but he showed me in the end. Game 1 the board gets cluttered but I have Packleader and eventually I overwhelm him. Game 2 I have mana issues and he takes me out quick. Game 3 is disappointing because I think if I get through Ron I could go undefeated but I keep a slow hand and he gets Fire Servant out on the table, which I know is bad because he has plenty of burn. Chandra's Outrage takes out my best guy and I take four, he then Flings a guy at me for 6 and then Fireball comes straight to the dome for like 100. Addendum #3: Ron's last name is not Trauma, but that is his wrestling name. Yes, he is a former local pro wrestler who packed it in but still works the show as a commentator and manager. So to me he is Ron Trauma. Why do I know this? I went to a show he was at. Yes, legions, whenever I drop my frequent cultural elitism, remember I have attended a local pro wrestling show and am full of shit.

Game 4: Luke, who I didn't mention earlier. He got hit by a car like a year ago, got a bunch of money and spent it all because he doesn't understand scarcity. He was there drafting because he had taken money from his girlfriend to pay bills and instead invested it in WOTC's product.

Luke had a U/W deck but his cards weren't that great. I think in every game he attacked into my empty board on turn three and cast Mighty Leap to get in that extra two to the face. Game 1 he just runs out of cards after casting what I swear was every physical copy of Unsummon in the world and it's over. Game two I stall on mana and he's able to clog up the board and then drops a Blinding Mage, allowing him to tap down the creature I needed to survive a turn later. We go to Game 3 and Ron lets us know since we have the fortune to play in a place that is not where we get the cards and closes at 10 pm, we have about fifteen minutes to finish up and the winner will split the prize in the finals. Game 3 gets pretty tight. He gets out some guys and I'm light on action. I'm down to 8 and he has more guys on board than I do. He untaps and drops Inspired Charge, the last card in hand, before I declare blockers...uhh? I was planning on chumping anyway, but now he gets nothing and even loses guys. On the next turn I'm able to drop Azure Drake and get Howling Banshee back with Gravedigger. I'm hesitant about playing the Banshee, which will take me down to 3, but I figure it's my path to victory as he has no flying blockers. A few turns later he concedes when he still has a turn to live. I get 9 packs. Addendum #4: Luke acted like he either hadn't slept in a week or was going through withdrawal from narcotics. Paying attention and moving seemed to be a chore. He also seems prone to thinking he's a man out of time, as about half his vocabulary comes from the movie Grease.

The perfect ending to this story? I got home and spilled Diet Mountain Dew all over my deck. Thankfully there was nothing good in there. This whole report was unnecessary, but fun. Hopefully I do it again next week.